While the fusion of 3D space and hypertext systems seems promising, there could be potential challenges such as disorientation and cognitive overload. Understanding the impact of these shifts on user perception and navigation within the transmodal information space is imperative.
How does the hyperspatial navigation influence the user's spatial perception of the VR information system?
RealityMedia: a VR narrative space on webXR
In RealityMedia, the information spaces are the digital remediation of a museum. We use this as a testbed to explore the new forms of navigation.
Examine user's mental models and spatial perception
We leverage mental models to analyze how users perceive the system, integrating the findings into optimizing hyperspatial navigation in VR.
We recruited 20 university students1 to conduct an empirical study of mixed methods and proceeded in two phases:
1) Task-driven VR experience with Meta Quest 2 headsets (30 min) (along with think aloud protocol, user logging and video recordings of the session for later recollection)
2) Post-experiment activity (60 min) using a subjective questionnaire and conducting semi-structured interview2 on the following themes:
We collected and analyzed user-generated drawings, with the primary goal being the identification and analysis of key mental models.
A qualitative coding scheme was developed using thematic analysis and open coding method.
The system was easy to use in terms of navigation and functions3, with all participants sensing the connection between the 3D immersive and the 2D web information spaces. Hyperspatial navigation from 2D to 3D space was more anticipated than the other way around.
Most participants described hyperspatial navigation as an improvement over their previous VR experience because it supported their information acquisition.
Three distinct themes
We identified distinct themes in the users’ perception of the relationship between the 2D and 3D spaces in relation to their navigational performance and mental shift:
2D and 3D
Everything in 2D
Everything is 3D:
2D websites as extended branches of the 3D spaces. 2D somewhat downgraded the experience.
Our findings show that many participants, particularly those with mental models in unified dimensions (2D in 3D or 3D in 2D), emphasized the need for a better flow in VR and that hyperspatial navigation should be a seamless transition.